    ===========
===== GENERAL =====
    ===========

Mapname:  Paint 10 beta 1
BSP name: paint10-b1
Date:     Apr 12 2011

    ===========
===== CREDITS =====
    ===========

== sound ==
 d2k.wav            Dune 2000 soundtrack
 portal_device.wav  yasser's highVoltage.wav (freesound.org)
 dwind.wav          modified ambient/wind1.wav (from data-1.1.0.pk3)
 diehard.wav        Die Hard movie (Polish voice-over)
 
== graphics ==
 tesla_bolt.jpg     modified Tesla Generator's bolt image
 fatcat.jpg         found using google
 fatcat2.jpg        modified fatcat.jpg
 skz.jpg            found on mistrzowie.org
 tanklogo.tga       TVP (Telewizja Polska) Historia's logo
 ter_*.jpg          textures copied from Ancient Remains
 
Everything not on list above was made by Redman.

Thanks to R Funserver CZ's community for testing the map and letting
me know what should I correct.

    ===========
===== LICENSE =====
    ===========

Map and all sounds and graphics I made are released under terms of
CC-BY-NC 3.0 license, so you can copy, distribute, transmit, remix
my stuff as long as you include my name in readme.txt (or something
like that) of your work based upon my stuff and your stuff is not
going to be commercial.

http://creativecommons.org/licenses/by-nc/3.0/

    =============
===== CHANGELOG =====
    =============

== beta 1 (Apr 12 2011) ==
 - moved human base to undergrounds
 - added one more door to main house
 - third house anticamp fixes:
  - added box wall to decrease campers' range
  - added one-side wall at right window, so Dragoons can snipe human bases
 - Darkroom modified
  - lowered platforms, now Tyrant can walk on top of them
  - added some walls
  - modified some textures
  - added tunnel to Underground base
 - expanded underground a bit, added a jumppad
 - deleted Tyrant stucking spot (near "Gateway opened" text)
 - underground lift's damage decreased (200hp -> 5hp)
 - added ramp leading to the top of U7 base (pmd's suggestion to make sure that no unreachable eggs are built there)
 - modified nobuild area around U7 base teleporter, it's now possible to build in teleporter field but not in the teleporter itself
 - modified secret tunnel opening mode (replaced shooting it by a button)
 - added secret button
 - pool lamps are now climbable
 - Dragoons can now get out of pool (higher water level)
 - modified global teleporting sound
 - light compiled with -gamma 0.6
 - better lighting around First House (added lamps, it was too dark before)
 - added location markers
 - added one-way glass wall at upper Darkroom exit (anticamp)
 - fixed some minor bugs

== gameplay test 1 telenode bugfix (Apr 11 2011) ==
 - fixed telenode bug
 - removed U7 base door

== gameplay test 1 (Apr 10 2011) ==
 first release

    =============
===== LOCATIONS =====
    =============

For those who don't know them, here is list of locations in Paint 10.

Outside                main part of map, night, crates, houses
First house            the biggest house outside
Second house           smaller house in corner
Third house            spacetime bending house on side of the map
Darkroom               dark/red room on side of the map
Darktunnel             tunnel from Darkroom to Underground base
Underground base       human's starting base spot
Portal device          portal to U7
Water base             water base spot near Portal device
U7                     weird world
U7 first cave          cave with portal in it
U7 second cave         the other cave
U7 base                building in U7 world