                                +------------+
                                |  specula   |
                                |     b4     |
                                |  by Xedoh  |
                                +------------+

This is my second (normal) map. It takes place in a military installation, where the experimental Cerberus-Artillery is stationed. Humans have to drive the alines out of the facility to regain control over the weapon.

The textures are mostly taken from the default maps, some are self-made. (See credits)

+-------------+
|Changes in b4|
+-------------+--------------------------------------------------------------+
|Fixes                                                                       |
+----------------------------------------------------------------------------+
|> textures are now included in the .pk3 itself to avoid the missing textures|
|> added clip here and there                                                 |
|> some improved brushwork and detailing                                     |
+----------------------------------------------------------------------------+
|Design                                                                      |
+----------------------------------------------------------------------------+
|> added a better sound for the artillery                                    |
|> improved the design of some doors                                         |
|> minor changes                                                             |
+----------------------------------------------------------------------------+
|Gameplay                                                                    |
+----------------------------------------------------------------------------+
|> major layout changes to improve balancing (hopefully)                     |
|> major changes to alien base                                               |
|> nerfed cooling system                                                     |
|> blocked the "window" to the vent-entrance at human base                   |
+----------------------------------------------------------------------------+

+-------------+
|Changes in b3|
+-------------+------------------------------------------------------------+
|Fixes                                                                     |
+--------------------------------------------------------------------------+
|> fixed a glitchbuild                                                     |
|> fixed the ladder in the new vent (it should be easier to climb now)     |
|> players can no longer see the artillery-walls from the reactors         |
|> fixed a typo and transparency of a screen                               |
|> the rotating corridor should not be blocked when building inside it now |
|> aliens can build eggs in the top part of "maintenance room a" now easier|
|> added more clip in some parts                                           |
|> got rid of a shitload of error-messages                                 |
+--------------------------------------------------------------------------+
|Design                                                                    |
+--------------------------------------------------------------------------+
|> Improved the "passage"                                                  |
|> further enlarged water-texture                                          |
|> The snake's tires are now moving                                        |
|> minor changes                                                           |
+--------------------------------------------------------------------------+
|Gameplay                                                                  |
+--------------------------------------------------------------------------+
|> new room: Cooling System (with vents leading to it from the alien-base) |
|> new part: Drainage (provides a second way from the alien base)          |
|> the doors in stroage can not be shot through now                        |
+--------------------------------------------------------------------------+

+-------------+
|Changes in b2|
+-------------+---------------------------------------------------------------+
|Fixes                                                                        |
+-----------------------------------------------------------------------------+
|> Some overlapping/missing brushes/textures fixed                            |
|> The laseres in the vents appear/disappear faster                           |
|> Fixed some grids which caused glitchbuilds                                 |
|> Changed a vent where aliens used to get stuck                              |
|> The vehicle below the human base now got less polygons                     |
+-----------------------------------------------------------------------------+
|Design                                                                       |
+-----------------------------------------------------------------------------+
|> The outside walls of the station are visible from the panorama-corridor now|
|> removed a wall of the outside area near the human base                     |
|> Added an inacessible balcony outside the human base                        |
|> Used a terrain generator for the outside                                   |
|> Better grass texture                                                       |
|> Some sounds/particles were added                                           |
|> Added some screens in alien base and pipe manifold                         |
|> Maps added in the hangar and near default bases                            |
|> Lasers got transparent textures now                                        |
|> There is now a grid between the railings of the pipe-manifold              |
|> Vents now got locations                                                    |
|> Fixed some locations and capitalized and colored them                      |
|> The map is now compiled with bounce                                        |
+-----------------------------------------------------------------------------+
|Gameplay                                                                     |
+-----------------------------------------------------------------------------+
|> A room in the maintenance corridors became a better base-location          |
|> The doors at the gallery now open faster                                   |
|> Added a small vent                                                         |
|> Vent near alien base got a larger part so people can go past each other    |
+-----------------------------------------------------------------------------+

                     +---------+
                     | Credits |
+-----------------+--+---------+--------------------------------------+
|skybox		  |by|amethyst7|http://amethyst7.gotdoofed.com/env.htm|
|Terrain Generator|by|Nemesis  |http://nemesis.thewavelength.net/     |
|Terrain Texture  |by|Sock     |http://www.simonoc.com/               |
+-----------------+--+---------+--------------------------------------+

+----------+
|Thanks to:|
+----------+-----------------------------------------------------------------------------+
|> All the guys at the forum and ingame giving feedback and helping me with some problems|
|> UniqPhoeniX and gimhael for helping me getting rid of a ton of errors                 |
|> Nux for getting a decent artillery-sound                                              |
|> Meisseli for providing extensive feedback about the maps biggest problems             |
+----------------------------------------------------------------------------------------+
