September 3, 2007
=============================================================================

Title                   : Sirius Complex

Filename	        : map-sirius.pk3

Author                  : Ingar =KCT=

Email Address           : ingar@telenet.be

Web Site(s)             : http://users.telenet.be/ingar/tremulous

Description             : Map for the open source game Tremulous

Credits to              : ID-Software for Quake III Arena,
                          darklegion for Tremulous,
			  and all contributors of maps, sounds, textures...

			  This map was made with Open Source software:
			  Linux, the Gimp, GtkRadiant.

=============================================================================

	The Sirius map file and media are available under the 
	conditions of the Creative Commons License
	http://creativecommons.org/licenses/by-sa/2.5

	Most of the sounds, textures and shaders were taken from
	the standard tremulous maps. See the file COPYING 
	in the Tremulous folder for more details.

=============================================================================

	This is the final release of the Sirius Complex.
	

SIRIUS

	After a fierce battle Procyon had fallen. The humans fought 
	long and valiantly, but in the end the station was overrun.

	The High Command knew the battle was hopeless. In secret, 
	a new complex was constructed to prepare for the counter-
	attack, and maybe for all out war.

	The clock is ticking...
	

ACKNOWLEDGEMENTS

	This map uses textures by 
		Yves 'evillair' Allaire http://evillair.net/
	
	Skybox
		Top of the Heap by 'Mighty Pete'
		http://www.geocities.com/petes-oasis/


THANKS

	Lava_Croft
		Thanks for the tips!

	Dasprid
		The genie with the thousand projects

	Thorn, Gareth, Khalsa, Karvajalka and Jhaa
		For the test game
	
	=KCT=
		Carnalisimo!

	Hallowed are the creators of the original Tremulous maps.


SOURCE

	The source .map file is included in the .pk3 archive, 
	I used the following q3map2 settings:

	q3map2 -leaktest -custinfoparms -samplesize 8 -meta
	q3map2 -vis -saveprt 
	q3map2 -light -scale 1.1 -fast -shade -dirty -patchshadows -samples 3 -bounce 6 -bouncegrid

STATISTICS

	Construction time: 	8 months
	Brushes:		9668
	Patches:		330
	Entities:		213
	Build time:		1 hour (AMD Athlon64 X2 4600+)

HISTORY
	
	2007-09-03: Final
		Improved human base, added an extra base location
		Roof window in the Flow Control room
		Some more detail objects
		Third button to open the decompression hatch
		Replaced wooden crates with Tremulous crates
		Some minor bugfixes
		Added steam particles to the Central Corridor
		Fixed weaponclip issues with the glass dome

	2007-05-10: Beta 1
		Enhanced human base
		Improved storage area
		Added some detail objects throughout the map
		Added locations
		More sounds

	2007-03-03: Alpha 1
		Initial public release

	2006-12-09: Project Start
		Started Flow Control room
	
Questions, bugs or suggestions? Send them to ingar@telenet.be
