Mission one redux

Description:
This is a much improved version of the highly popular map mission one by rotacak for tremulous.
For those who dont know, this map has 4 stage for both aliens and humans where they are seperated from each other and must pass areas to advance.
To pass the areas both teams must use movement techniques avoid certain obsticles, which may kill them.

It features improved graphics and bug fixes plus a much better final area.
Bigger bases with elevators, secondary access tunnels and a neutral area with a bunker are available in the final area.
The team which reaches it first will have an advantage as it can build in that area for as long as the other team still does their puzzles.

History:
This map is rather old and has a bit of a funny but also cringy history.
It was made originally for the crazy "F" server whos game rules broke almost every mechanic on it and made it near unplayable.
But because it remained so popular it was not removed, no less due to the bulk of the player base having an iq of a brick too.

Per accident I have found the original source file and decided to adjust the map to the totally crazy game rules of the "F" server I used to played on, while remaining compatible with stock gameplay.
It was devised for the constantly changing F gameplay and went trough a few quick iterations, each one being broken in some different horrible way.
Sometimes that was due to my own fault, it was a constant flow of trouble one way or another.
After the first disasterous run and a huge sum of glitches, idiocy and moments of total frustration, I decided to use a much faster release cycle in order to observe how changes affect the game and gain more user input.
RC1 one was just a minor edit to facilitate the advanced granger to get trough the alien areas, because stages were timed and it was too fat to fit.
It also introduced the secret idiot room which was the nutrious problematic easter egg that went terribly out of control.
The idiot room was meant as an easter egg due to players literally playing the puzzles for hours and not advancing and teams playing it 10 times in a row and failing.
It was put in under the floor in middle area, however i forgot to set it to nobuild and people would build a camp base there, that was hard to smoke out.
Altough the map was removed and added in multiple times and people were kicked because of it, the map simply refused to die.
RC2 was scrapped entirely at first run, due to a non-solid floor in the final area which caused players to fall trough.
RC3 significantly revised the location and access of the idiot room and dissallowed going into it past the 20 minute mark.
Access to the idiot room has still not been found in RC4.
A bad bug was uncovered by accident in RC4, namely that the map has a broken JPG that would cause a crash.
Were trem's broken asset handling not using texture from RC3, it would have been uncovered, hence why that version is unplayable.
An '_f' was added the the filename at the end which forced the client to download RC3, when that was discovered RC3 was removed, forcing people who did not have RC3 to crash on RC4.
RC5 was a pain in the ass to make and took ages, particularly because of the models, who would hog down netradiant.

Credits:
Originially made by rotacak
Improved by Code_Man(.cybnet.ch)
With help from: sex(aka xembie), dgr8lookingsparky, cron, maejong and all the people who were used as guinea pigs.
Special thanks: to sex who made F server for which this improvement was originally made and grangerhub for keeping trem alive after the popular servers shut down.